‘Poketoshi’ Game Gets Nintendo’s Pokemon In Bitcoin Lightning Network

João Almeida, Portuguese software engineer has made ‘Poketoshi,’ a platform that enables clients to play Nintendo’s famous Pokémon game on the Lightning Network (LN), The Next Web reports today, June 19.

 

Lightning Network is a second-layer answer for Bitcoin’s restrictions opening payment methods between clients that keep the larger part of exchanges off-chain, turning to the basic blockchain just to record the net outcomes.

 

Almeida’s Poketoshi utilizes LN together with Twitch, a live streaming video platform which enables clients to communicate with the game through an online chat room – as in the current ‘Twitch Plays Pokémon’ series.

 

Poketoshi actualizes a Lightning Network-enabled virtual controller for clients to enter their gaming orders, charging them 10 Satoshi per demand, one Satoshi being equivalent to a one hundred millionth of one bitcoin.

 

Payments are made through OpenNode, a Lightning-enabled Bitcoin (BTC) payment processor. The game is a lively method for testing the Lightning protocol’s desire to encourage off-chain instant BTC payments at high volume.

 

As The Next Web realizes a few Poketoshi clients are already influencing wry implications to the competition between Bitcoin cash (BCH) and LN advocates, with the previous arguing that the BCH hard fork is a better solution to Bitcoin’s adaptability issue than the LN second-layer solution.

 

In Poketoshi clients’ tweets, an in-game rival avatar named ‘BCash’ endures an unpleasant fate on the new LN-enabled gaming platform:

 

In February this year, Laszlo Hanyecz, the man who finished the world’s first recorded BTC transaction for a physical item in 2010 by paying 10,000 BTC for two pizzas, repeated his previous buy with Lightning Network – with the caveat that he needed to get his companion in London to “subcontract” out the pizza delivery to a nearby pizza place for them to be able to pay to utilize LN, given that “pizza/bitcoin atomic swap software” was inaccessible.

 

In March, LN made real strides towards mainstream adoption by observing its first mainnet product implementation go live, after which a few more user-oriented tool have come online from private developers.

 

 

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