4,500-Year-Old Board Game ‘Go’ Receives Blockchain Update

Lee Sedol, the world’s leading player of 4,500-year-old Chinese board game Go, is making development on a blockchain of his favorite game in partnership with the Blockchain Inc.

Sedol was the fifth-youngest South Korean to become a professional Go player, at the age of 12, and he is well recognized as the world’s most skilled player.

In 2016, Sedol was going against Google’s Al, the AlphaGo. The machine was able to beat both Sedol and French Go player Fan Hui, five months earlier. Go is considered a highly complicated game, making chess look quite simple.

Two years now following his defeat, Sedol has revealed he will be launching a blockchain-based version of Go. The project is known as “GoBlock” and it will be created in partnership with The Blockchain Inc., a Korean blockchain company.

The Blockchain Inc. was established to help users traverse the cryptocurrency world. The company manages CoinUs, a website which plans to launch a wallet and a portable device that will permit offline digital asset storage.

Once launched, Go e-Sports players based out of China, Japan, and South Korea will be able to participate in a global professional league. Yet, Sedol has other plans for the project, aside from just hosting an online professional league.

The Go Championship talked about developing a rewards system for which everyone gains. If you are a beginner, you can be glad, as the platform will include beginner leagues and offer training for beginners. The company also wants to market records of Go matches.

“I was drawn to the blockchain technology due to decentralization and transparency features. If blockchain technology and the token economy are applied to Go game, it will be able to expand the game’s ecosystem and bring about unforeseen changes to the game’s ecosystem,” said Sedol.

GoBlock will be developed on the Ethereum network and will base its platform on blockchain protocols. Tokens will be released as part of the reward system and general management of the platform as a way to support match record, leagues and game players.


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